The brainchild of Ron Gilbert, a household name within whatever household shelters adventure lovers, and artist Gary Winnick, Maniac Mansion introduced a recognizable interface that would change story games forever. and laid the foundation for LucasArts' long and universally beloved graphic adventure library. The design philosophies established by Maniac Mansion are in stark contrast with any other adventure game from the time period. It's up to the three kids (one being Dave, the other two being chosen from a lineup of six) to contrive a way into Fred's secret lab before it's too late not only for Sandy, but for the planet at large. Fred, his repulsive wife Nurse Edna, their hamster-loving, commando-aspirant, accurately named son Weird Ed, a pair of pet mutant tentacles, a mummified cousin, a man-eating Venus Flytrap, and a sentient, evil meteor dripping with purple slime who may be involved with Fred's sudden desire to rule the world.one teenager at a time. The moderately dysfunctional Edison family consists of Dr. Fred Edison, and despite the discouragements of a sign that warns of assured mutilation and a welcome mat that reads, "Go away!" Dave and his diversely talented friends head into the mansion to retrieve their friend before her brain is lost to the good doctor’s "Zom-B-matic" machine.Īlong the way, the teenagers will encounter the mansion's inhabitants, a kooky cast of threats and unlikely allies. Sandy has been kidnapped by local mad scientist Dr. Running on some nonsense called the SCUMM engine, Maniac Mansion lovingly sent up B-movies with the story of a trio of college students who break into a rundown, secluded Victorian mansion in the middle of the night to rescue Sandy Pantz, the school’s star cheerleader and Dave Miller's (the leader of the impromptu rescue mission) girlfriend. Twenty years ago today a slimy purple meteor crashed into the front lawn of the Edison mansion, and a revolutionary graphic adventure was released by Lucasfilm Games. Jim Ward, the current president of LucasArts, apparently sees these old games as embarrassing baggage rather than a legacy to build on - prove him wrong by telling other people about these games, or reminding them how great they were! Special thanks to Dan "Jayel" Lee, who designed the Maniac Mansion header image for us. This is the first part of our "LucasArt's Secret History" article series, where we take a good hard look at all those great adventure games that LucasArts used to make.
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